what does it mean to be a mechanical champion league of legends
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There are League of Legends terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions.
Delight contribute to the page by adding more terms and definitions alphabetically.
These terms are mostly used in the English language.
Contents: | A B C D East F One thousand H I J K Fifty M Northward O P Q R S T U Five West X Y Z |
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- 1v1
- A challenge to a duel.
- A custom game between two players. Usually washed on Howling Abyss just occasionally washed on Summoner'south Rift in mid lane. Could too refer to Showdown.
- A champion's capability of winning trades against an enemy champion. Fighters similar and have proficient 1v1 capabilities.
A
- AA
- Auto
- Auto attack
- Basic attack, which is nicknamed Auto attack since the champion can echo without new orders.
- AAS
- Archangel's
- .
- ABAM
- All Blind All Mid: a custom game type where players pick champions in Bullheaded Option to fight only in the middle lane.
- Ace
- When all champions on a squad are defeated at the aforementioned time.
- To kill the concluding living champion on the opposing squad.
- Agile
- Abilities possessed by champions and certain items that require activating (via clicking and/or hitting a key) to function, as opposed to "passive".
- AD
- the champion stat for Attack damage.
- ADAM
- All Draft All Mid: a custom game blazon where players pick a champion to only fight in the middle lane.
- ADC
- AD Carry
- Set on Damage Comport: a champion that deals high amounts of attack damage every bit the match progresses. Can as well refer to the bottom role assumed by a marksman.
- AFK
- Away From Keyboard: a player who is non currently in control of their champion in a match.
- Agency
- How much control a player accept over a state of affairs or how much a player is capable of responding an enemy'southward actions. For example, enchanter supports are often said the remove agency from assassins because enchanter supports can deny all possibilities of an assassin from doing their chore (to burst squishies) without them beingness able to do annihilation back, finer removing all control the assassin has over the match.
- Aggro
- The targeting priority (or enmity) of an A.I. controlled minion, turret, monster, etc.
- Alcove
- The outer corners of top and bot lanes added to Summoner's Rift in patch V9.23.
- Ali
- .
- Ani
- Aniv
- .
- AoE
- Area of outcome.
- AP
- The champion stat for Ability ability.
- AR
- All Random. Used in ARAM and AR URF.
- ARAM
- All Random All Mid: A matched game type where players randomly choice a champion to play on the Howling Abyss.
- Armor Pen.
- the stat for Armor penetration.
- As
- the stat for Attack speed.
- Assassinator
- Champions who tin can chop-chop eliminate targets to the extent of being so quick the target cannot even react. Assassins characteristic in their kit typically a form of gap closer to attain an enemy, big burst for when they do, and they will take a form of escape.
- Aura
- A passive ability that usually applies to the champion and those effectually the champion.
- Aureola platform
- Aura bot
- A champion who is equipped with multiple aura-producing items to assist teammates.
- Atmog's
- A deprecated build that utilized and . Could also exist referred to as Warma'due south.
B
- B
- Back: to retreat in the general direction of your base or away from the enemy.
- : To render to the base past pressing the "B" key by default.
- Babysit
- For one champion to continually help another champion in order to assist them in getting more powerful.
- For a champion (usually jungler) to cover a lane and see to it that the minions don't push button to the friendly belfry, while the usual laning champion is temporarily elsewhere.
- Bait
- To feign weakness in order to lure the enemy into a trap.
- Ball
- The untargetable mobile object under control.
- Banana
- . autoattack which is shaped like a banana. Inspiration for
- Baron
- .
- . (Aka "Baron Buff")
- Base
- The walled area where the shop, nexus and inhibitors are situated.
- BC
- BD
- Backdoor
- To attack the enemy's nexus while most of them are focused elsewhere. Typically this is done by sneaking through the jungle and but becoming revealed to the opposing squad equally tardily every bit possible.
- To capture a capture point, typically the middle one, which is shut to the enemy fountain and surrounded past two other enemy capture points.
- Exist
- Blueish Essence
- Deport
- Demote
- The swap available champion pool in ARAM.
- For the TFT meaning, see here.
- BF
- BFS
- .
- BG
- Bad Game.
- Bird
- .
- Sometimes refers to the crows from .
- Beige
- Blitz
- .
- Blueish
- Blue Buff: . By extension, can likewise refer to the .
- Glyphs, a removed type of rune.
- BM
- Bad mannered / bad manners, to perform ludicrous actions meant to taunt an enemy at a disadvantage.
- Boosted (animal)
- Describes a lower skilled role player that has been undeservingly placed in a higher skill subclass. (Coined by Michael Santana)
- BoRK
- BotRK
- BRK
- .
- Bot
- Bottom lane.
- The Quarry/Boneyard capture points in Rule.
- An A.I. controlled champion.
- When used alongside a mechanic name or ability proper noun or letter, information technology means a champion that is extremely reliant on that particular mechanic or ability to work in a certain stage of the game. For example, is often chosen a heal bot, since her is the power that defines Nidalee's late game, with the rest of her kit falling off. See also: Ult bot.
- Bot game
- Co-op vs. AI.
- A custom game where nearly all of the players are bots.
- Box
- Boxes
- BRB
- Exist correct back.
- Broken
- When something inside the game is viewed as grossly imbalanced or malfunctioning (a champion, an item, a spell, etc.).
- Bruteforce
- To agressively push an objective without regard for enemy counterattack.
- BT
- .
- Buff
- (Abilities) A positive issue applied to a champion.
- (Patch) An official modification to the game mechanics which makes something more powerful, equally opposed to a "nerf".
- (Jungle) or .
- Bug
- A defect in the mechanics of the game that is not intended.
- .
- .
- .
- Outburst
- A large amount of damage being dealt in a brusque fourth dimension, pertaining specially to the damage dealt past a single champion. Nuke is besides a commonly used term.
- BV
- .
C
- Cait
- .
- Camp
- To gank the same enemy laner multiple times in a curt corporeality of fourth dimension. Can be effective at making them fall behind or to tilt them.
- A jungle monster'due south spawn location.
- Cap
- .
- .
- To capture a signal in Dominion.
- A limit which something can non exceed (For case, assault speed is capped at 2.5 attacks per second).
- Care
- To be careful, implying a possible gank incoming or any other kind of danger.
- Carry
- A champion that generally starts off weaker than other champions, but becomes more powerful as the game progresses.
- The action of being ultimately responsible for winning a game.
- Cass
- .
- Pulley
- A champion whose primary source of damage is their abilities. The harm can be either magic or physical damage, and can scale with either AP or AD.
- .
- Cat
- .
- .
- .
- CC
- Oversupply control: A category of status effects which limit movement or actions.
- CD
- Cooldown
- Waiting for an ability'due south cooldown to stop before commencing an action.
- CDR
- Cooldown reduction.
- Concatenation CC
- To consecutively use multiple oversupply control spells on an enemy champion.
- Champ
- A champion; a particular graphic symbol that the summoner calls on and controls.
- Char
- Short for "grapheme", used to hateful champion.
- Cheese
- A strategy, ofttimes early on game oriented, that allows a player to impale or otherwise significantly cripple an enemy (by and large during the first ii levels), proceeds a lead, so snowball. Cheeses are often unusual, and can be effective against enemies that do not await them. Nonetheless, should those cheese strategies fail, the enemy will be the one at a significant advantage. Also, cheeses oftentimes don't work against prepared enemies, or if the player fails to take reward of their pb and let the enemy recover.
- Cho
- .
- Classic
- The standard MOBA game mode in which players focus on laning, pushing minion waves, and destroying the enemy structures.
- Summoner's Rift and Twisted Treeline.
- Disharmonism
- Proper name of the tournament organization used in League of Legends.
- Clown fiesta
- A derogatory term used to refer to games, specially from lower elos, where 1 or both teams have no coordination or proper strategy, and the champion compositions are random and poorly planned.
- A teamfight where, from the spectator point of view, is difficult to properly understand what exactly happened.
- Clutch move
- To perform a well-timed activeness while under pressure.
- Collapsing
- When allied players converge and overwhelm the enemy team.
- Commit
- To non retreat. To stay in a fight until the battle is over, or until your champion is slain.
- Counter gank
- Setting up an deadfall in immediate response to an enemy ambush with the intention of negating or thwarting the advantage gained by the enemy's attack.
- Counter jungle
- To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, gold and experience.
- Counter pick
- To choose a particular champion during the choice stage in order to oppose a particular enemy champion.
- Counterplay
- Things that ane can do to counteract or minimize the touch on or dominance of a champion, ability, item, or rune. For instance, against an ability that is a skillshot, the main counterplay is to contrivance information technology.
- Counterpush
- To neutralize a shove or splitpush.
- Cover
- A player asking for another teammate to hold the role player'due south lane while they're non in that location. (Meet "babysit" and "hold.")
- Moo-cow
- . and more specifically
- Crash
- A term describing when a game stops working properly and shuts downwards.
- A derogatory term referring to the Clash tournament system.
- Creep
- The perception that an amount of something has gradually increased in the game when compared to the by. This could be acquired past multiple changes, such as direct buffs to champion potential, nerfs to deterrents, etc. For example, cooldown reduction creep is used to refer to cooldown reduction beingness more than abundant in items and easier to obtain for more champions, compared to the by.
- Creeps
- Monsters or minions.
- Crown
- .
- .
- CS
- Creep Score, an adjusted DotA term. The corporeality of creeps killer.
- The Crystal Scar.
- .
- Custom
- Custom game: the match mode created past actor with the freedom to determine the team size, map, A.I. controlled champion participation and install a password for limited access.
- Cup
- or .
- Another name for a Clash tournament.
- Cupcake
- .
- (coined by )
- 's victims
- CV
- .
D
- Dar
- .
- D
- The first of two summoner spells the player tin can destine, spring to D by default.
- Def
- Defend: to protect the tower or base without attacking aggressively.
- DFG
- .
- DC
- Asunder.
- Dirt Dragon
- Debuff
- A negative effect applied to a champion; the opposite of a buff.
- Deny
- Denial
- To kill centrolineal minions or pets, preventing the opponent from earning the golden and experience from killing them. While this feature is common in other MOBA games it is intentionally absent from League of Legends and replaced with zoning tactics.
- Swoop
- To pursue a specific target into a highly dangerous area, typically beneath an enemy turret.
- Dodge
- To disband champion select without mutual consent.
- A deprecated champion statistic, which determined the possibility to avoid a bones assault.
- Following the removal of the dodge global stat, it is the status effect granted by .
- Dog
- Doge
- .
- Dom
- Rule
- A game mode that differs from the classic MOBA-fashion gameplay, and focuses on seizing capture points.
- Donger
- (coined by Michael Santana.
- DoT
- Impairment over time effect.
- DotA
- Defense of the Ancients: Allstars: a successful mod created from Warcraft 3. It has inspired similar games such every bit League of Legends. "Dota" is also used to categorize games of this particular sub-genre within the existent-time strategy genre.
- DPS
- Impairment per second. A measure of how much damage a champion or team can bargain each 2nd.
- A champion who specializes in dealing steady sustained damage.
- Elevate
- Drake
- .
- Bleed effect
- Drain effect is a conjectural term for various healing effects that are based on damage dealt, just are not life steal and spell vamp.
- Drain tank
- Bleed tanking
- The human activity of lifestealing (or using spellvamp/other forms of sustain in instance of casters) harm done against enemies to tank their impairment. Champions which exercise this are difficult to kill, especially in 1x1 situations, because they heal through all the damage washed, and even if they don't do a lot of damage back, they can win the duel merely because the enemy cannot burst them downwards quickly plenty to prevent them from healing back. However, if their sustain is reduced or denied (because they are under CC effects or unable to attack), they can go like shooting fish in a barrel to kill, since they tend to not accept or to take less actual tankyness to fall back on. Examples of champions designed to be drain tanks are , , and .
- Dubstep Ignite
- The act of casting on a very low-health target and proceeding to walk away carelessly.
- Duelist
- A champion who excels at combating enemy champions one on one (e.g. , ).
- Dunking
- A flashy or rewarding kill on a champion, described in terms of a slam douse.
- To use an aerial leap ability to severely harm or slay an enemy champion. Examples of dunking abilities include , and .
E
- Eastward
- The third champion ability which is spring to the "East" key by default.
- EC
- .
- Repeat
- second ability cast.
- Effective health
- EHP
- Health multiplied by the diverse damage reduction affecting it (normally armor and magic resistance), i.e. the impairment that the champion needs to receive in order to be killed.
- Egg
- Eggnivia
- during , officially dubbed by the game's chat.
- Elo
- A mathematical rating organization for a player'southward relative skill level.
- Elo hell
- A perceived Elo level where it is very hard or frustrating for a player to exit of.
- Elojob
- When a low-elo role player pays a higher-skilled player to heave the low elo's business relationship to higher elo. This practice is extremely controversial and is generally condemned by players and punished by Riot due to the problems that event from the inappropriate matchmaking.
- ER
- Eve
- Execute
- An ability intended to eliminate a champion. Examples include and .
- Exp
- xp
- Shorthand for experience points.
- Ez
- Easy
F
- F
- The 2d of two summoner spells the histrion can destine, bound to "F" by default.
- .
- Face check
- A champion blindly walking into a brush to meet if an enemy champion is hidden in there. This can exist a very risky action.
- Neglect flash
- When the histrion uses their spell in an unintended manner, or when they effort to escape over a wall but stop upwardly at the same side they started.
- Fall off
- A term used for when a champion stops getting stronger towards afterwards stages of the game. Those champions are generally strong during the early and/or mid game to compensate, thus have a express window of time to win the game before existence outscaled by the enemy. Example of champions that are considered to fall off late game are , , and .
- Farm
- To seek out and kill creeps to obtain experience and gold.
- Farm lane
- When, during the lane phase, neither of the opponents are able to impale each other or to effectively push without jungle interference, resulting into a lane phase where they both just subcontract.
- FB
- First Blood: the first kill of the game.
- Fed
- A champion becoming unduly powerful after obtaining multiple kills on enemy champions.
- Feed
- To repeatedly dice to the enemy squad, giving them gilded and experience. A thespian who does this is a feeder.
- FF
- Refers to /ff or 'forfeit', another term for surrendering.
- FFS
- "For fuck's sake". An expression of anger or frustration.
- Fid
- Fiddle
- FS
- Fiesta
- Clown fiesta
- A game with many mistakes fabricated by both sides.
- Fish
- Flame Horizon
- Having 100 minion kills more than a lane opponent. Coined past shoutcasters.
- Flank
- To endeavour to bypass the enemy frontline and get straight to the enemy backline by going from an alternative route, mainly from behind. This strategy is useful for assassins and defined because they don't have enough durability to survive a barrage of CCs and directly damage.
- FM
- Fratma'south
- A deprecated build that utilized and . Could also be referred to as Atmallet.
- Fratmog'southward
- A deprecated build that utilized , and all at once.
- Freezing
- Farming a lane by but concluding-hitting minions. This pushes the wave as slowly as possible to prevent an opportunity to be invaded.
- Fog
- FoW
- Fog of War
- The shadowed areas of the map which are out of the vision range of allied champions, minions and structures.
- FoN
- FotM
- Flavour of the Month: a champion that of a sudden becomes very pop among players. This tin can be for reasons such as their usage at a competitive level, an overtuned buff or the discovery of a bug that is highly beneficial to the champion.
- Fountain
- The raised stone platforms located in each team's base, where champions volition respawn after death, regenerate wellness and mana, and can buy items.
- Fourchan
- 4Chan
- A nickname for based on her ability to dominate early-game bottom lane if played right. Namesake from the infamous image board.
- FPS
- Graphic Frames Per Second the game renders.
- Franky
- Frostmancy
- A build type that was flexed on well-nigh ranged mages where they would get summit with and (And upgrade it to the .). While top, they would completely ignore killing minions for golden, instead opting to rely on the aforementioned Keystone Mastery and their starting item for income. Because of this, they spent time that was otherwise allotted to CSing bullying their lane opponent, disallowing them from farming, or in more than farthermost cases, preventing them from remotely netting feel. While the Reddit post that brought the playstyle to the general public's attention was stylized effectually , the virtually common user of Frostmancy appeared to have been .
- Total damage
- To build all offensive items, contrary to generally building some defensive items for survivability. Consequently, these champions tend to do very high amounts of impairment, but are very easy to impale.
- Full tank
- To build mostly defensive items, contrary to generally building some offensive items for damage. Consequently, these champions tend to exercise very trivial amounts of damage, but are very hard to impale.
- FWotD
- WotD
- First Win
- First Win of the Day: a daily mission that rewards the summoner with experience and some Blue Essences upon winning a matchmade game.
G
- GA
- GP
- Gank
- To deadfall unsuspecting enemies. Portmanteau of 'gang impale'.
- Gap closer
- An power or spell that shortens the altitude betwixt the champion and the enemy.
- Gauntlet
- GG
- Good Game
- GG EZ
- GG IZI
- Good Game, easy win
- GGMF
- Ghosting
- In competitive terms, to gather noesis from the opponent'south perspective in social club to gain an advantage during the match.
- GJ
- Expert Chore
- GL
- Good Luck
- GLHF
- Good Luck; Have Fun
- Glass cannon
- A champion/build that is loftier in damage but lacking defense. This primarily refers to building a champion purely for offense, sacrificing survivability.
- Global
- An ability that can strike anywhere on the map (east.1000. ).
- Golden Pose
- Whatever stasis effect.
- Gold per 10
- GP10
- Items that generate extra gold over time. Golden generating items are often incorrectly referred to as GP5.
- Gold funneling
- Funnel
- Funnel strategy
- A strategy where two champions lane together (and become to the jungle whenever possible), where one takes all farm and gold for itself, while the other will fall behind, and attempt to build cheaper items with utility to compensate. The one that takes subcontract is a carry champion such every bit , , or , whereas the one that does non is an enchanter support or a champion that tin can be played like 1, such as , , or . It is mostly done to increase the possibility for the conduct champion to construct and snowball a lead. This strategy was nerfed with the jungle gold changes.
- Grag
- Grey screen
- Grayness screen
- Death, in reference to the greyscale overlay that appears on the screen when waiting for respawn.
- Gutted
- A champion or particular that has been rendered completely unviable to play (or buy in case of items).
H
- Harass
- Attacking an enemy while they are preoccupied with an action.
- Hard CC
- A crowd control effect that disrupts the channeling of abilities.
- Difficult ternion
- To aid the allied jungler past helping them kill a monster without the utilise of .
- Hat
- Funny Lid
- Funky Lid
- Heal bot
- Refers to contributing zip but healing.
- Hec
- Heca
- Heim
- Heimer
- Hero
- The equivalent term for 'champion' in other MOBA games. Coined from DotA.
- Hexa
- Hexakill - Single-handedly achieving half-dozen champion kills in curt succession, leaving the enemy nexus exposed to shredding.
- HF
- Have Fun
- Agree
- To keep the lane from pushing into allied defenses. Primarily done past junglers while the laner is abroad.
- Claw
- Ability which prevents motility and brings an enemy towards the champion'due south position. Examples include or
- Equus caballus
- Hourglass
- Zhonya
- HP
- Wellness, also known as "Hit Points"
- HP5
- Health Regeneration per 5 seconds
- Hybrid
- A champion with significant ability scalings from both Advertizement and AP.
- A build that includes both Advertizement and AP.
- A champion that does meaning amounts of both physical and magic damage.
- Hypercarry
- A champion that has an extremely weak early or mid-game, merely scales extremely well late game to the bespeak of being near unstoppable if well fed and farmed. This term often describes ADCs that are oft highly dependent on automobile-attacking (i.east. , , and ) and can be used to describe other champions as well in a lesser extent (i.e. , , ).
I
- IE
- IBG
- Iceborn
- Inhib
- Short for Inhibitor
- Initiate
- A champion performing an action which signals allied champions to brainstorm the battle. The initiator may act as bait and take heavy impairment from the enemy in order to protect their allies from taking major damage.
- Innate
- A champion's passive ability separate from their four main abilities, shorten to P or I.
- Insec
- A type of play where a champion tries to position backside an enemy, then knockback them in the management of the allied team. This makes them a vulnerable target. During the early game, it can be an constructive gank setup, and at belatedly game, information technology can be a game irresolute move. Popularized by a pro player named "inSec", which used to exercise this with (by wardjumping behind an enemy, then using to knockback them in the direction of an ally). Despite this, information technology is possible to insec with other champions too. The 2nd most popular example is , which can use and to reposition himself behind an enemy, then apply to knockback them in the direction of allies. Other champions which can potentially insec include , , , and .
- Instagib
- Instakill
- Instant giblets or Instant kill: when a full health or most full wellness champion/monster takes lethal impairment within such a brusk time that they essentially died instantly, with no adventure to react.
- Instalock
- Instalocking
- Instant lock: to apace select and lock-in a particular champion (or a random 1) to prevent someone else from getting them, usually without previous alarm to the rest of the team. This is often perceived as poor sportsmanship.
- Int
- Brusque for "Intentional feeding".
- Invade
- To become into the enemy's territory, particularly their jungle.
- Ire
- Irie
J
- J4
- Jar
- Jarv
- Jack
- JitB
- Jay
- Jg
- Jungle.
- JoJ
- Journal of Justice
- Juggernaut
- A term coined past Riot, used to draw fighters that are extremely durable, simply are defective in mobility. They tend to exist difficult to duel, but at same fourth dimension easy to kite and inflict CC. Examples of juggernauts are and .
- Juke
- The act of feinting an enemy into the wrong direction, ordinarily done by breaking line of sight.
- Jungling
- To kill monsters in the jungle.
K
- Kar
- Karth
- Kass
- Kat
- Kay
- Kanye
- A gross misspelling of .
- Ken
- Kha
- K6
- Kill lane
- A combination of the lesser lane selected for the specific purpose of slaying the opposing two champions during the laning phase.
- Kit
- A champion'south set up of abilities.
- Kite
- Kiting
- Maintaining safe distance from a pursuing target. Ranged champions tin leverage the reward to keep attacking.
- Kog
- KS
- Kill steal: A impale banana taking kill credit.
- KYS
- "Impale yourself".
L
- Lag
- Slow response during the match due to high network connectedness latency.
- Some players too refer to the slowdown due to an bereft computer arrangement equally lag.
- Lag specifically refers to the time between when information is sent and when it is received. This can be caused by a network latency, in which data is delayed between a user'south figurer and the game server, or past a slow computer. Lag most oft manifests equally "outbound lag", or delay between when a command is given and when it is performed. Lag can also manifest equally "entering lag", or a delay between when an event is registered on the server and when it is displayed on a user's calculator. This causes "jumping", or the appearance that a champion's position, wellness, mana, etc. has suddenly changed.
- Lag Spike
- A sudden and frequently momentary period of astringent lag.
- Laner
- The champion or role player who occupies a certain lane during the early game.
- Lane smashing
- A champion designed to win the lane stage confronting other champions. They try to constantly harass the enemy laner and deny them farm, making them fall behind. About lane bullies autumn off late game in society to compensate for their early game strength.
- Lane swap
- A strategy of laners switching lanes to recoup a disadvantage. This strategy used to be very mutual in competitive games (and very rare otherwise) considering it can permit teams to counter some height laners which cannot effectively lane against the power of a bottom laner and back up. Recent changes make this strategy very risky, the bot lane has less durable towers, and starting time tower golden is highly contested.
- Laning
- Remaining in lane to push button or farm.
- Laning phase
- A stage in the friction match where players are farming for their get-go items, ends when one or two towers are destroyed and laners starting time rotating to other lanes.
- Lantern
- Laser
- The Nexus Obelisk'due south basic assault.
- Terminal hit
- Getting the killing accident on a minion, pitter-patter, or enemy champion.
- LB
- Leash
- A tactic where an assistant draws monster aggro, or attacks with the jungler.
- Get out
- Leaver
- Exiting the match before the game is finished, whether voluntarily or not. This is regulated by the Leaver Buster organization.
- LS
- Life steal
- Leech
- Staying within range of enemy units to proceeds experience points without directly assisting teammates.
- Leo
- Liss
- Lockdown
- Applying crowd control to the signal a champion cannot perform a certain action.
- Lockout
- A land in which a champion is unable to perform certain actions. Associated tip: Lockout.
- LoL
- League of Legends, the title of the game itself.
- lol
- "Laughing out loud".
- LOM
- Low On Mana – Run into also Out of Mana
- LW
Chiliad
- Main
- A player's best or favorite champion to use.
- A thespian'southward best or favorite role.
- Mal
- ,
- Malp
- Malph
- Malz
- ManBearPig
- ManBearPheonix
- ManBearTiger and combinations thereof
- Human driblet
- 's
- Mao
- Map sensation
- To be witting of the events occurring effectually the map. To increase Map awareness, at that place are abilities and items (e.g. wards and jungle plants) which reveal the fog of state of war at strategic areas.
- Map control
- To have vision and influence over areas around the map. Ways to increase Map control include placing wards and destroying enemy towers.
- Map objective
- A valuable mob or structure whose acquisition goes towards winning the lucifer. These tasks include getting the bluish and red buffs, slaying the Dragon and Baron, destroying towers and inhibitors, etc.
- Melee
- Melee champion.
- .
- Mermaid
- Meta
- Metagame
- The game'south electric current constructive play style, consisting of aspects such as lane setup, jungling, and squad composition.
- Metagolem
- An incredibly strict build that tin be flexed on a sure blazon of, or in more than extreme cases, every champion, that dictates the meta by being unbelievably overpowered. The term is a portmanteau of the words "metagame" and "golem".
- A now archaic metagolem that consisted of , , , , and .
- To a lesser extend this term likewise applies to a trend in early on 2016 for many champions that were supposed to build squishy, to build tanky. This is because dorsum then, items like , , and , as well equally the mastery, used to be overpowered. They allowed nigh any champion to work with a tanky build because those items provided artificial sources of harm, with Grasp of the Undying providing wellness-scaling sustain and high base harm equally well. A lot of champions that were otherwise supposed to build glass cannon started to build tanky. The nigh popular examples include , , , , and even . Well-nigh of those champions had their base damages nerfed to encourage them to build glass cannon, and the aforementioned items were also nerfed to make them more expensive or practice less harm, discouraging their purchase on non-tanky champions.
- MF
- Mid
- Mid
- The Refinery/Drill capture points in Rule.
- Mid top
- At the offset of Dominion, a player declares to capture the nearest center capture point then rushes upwardly to acme.
- MM
- Marksman: a champion that deals high amounts of assault damage as the lucifer progresses, sacrificing information technology's defensive ability and utility. An official term substitutes "ADC" (set on damage carry).
- MOBA
- Multiplayer Online Battle Arena: a genre of games which brings many of the RPG (Role Playing Game) and RTS (Existent-Time Strategy) elements together.
- Mobi (boots)
- Monkey
- MonkeyKing
- Morde
- Morg
- MP5
- Mana regeneration per 5 seconds
- MPen
- Magic penetration
- MR
- MRes
- Magic resistance
- MS
- Movement speed
- Mundo
- , who isn't actually a medico, so he is called Mundo.
- Mummy
- Mumu
- Murder bridge
- Another name for the Howling Abyss map. (At the start of the lucifer, the journalist volition occasionally refer to the 'Murder Bridge' rather than 'Howling Abyss'.)
- Previously, the custom game version of the Proving Grounds map, before it was replaced by Howling Abyss.
N
- N1
- Prissy Ane
- Naut
- Nauti
- Nerf
- An official modification to the game mechanics which makes something less powerful, as opposed to a "buff". Coined from EverQuest forums describing patches reducing effects to the power of nerf weapons.
- NJ
- Nice Job
- Noc
- Noct
- Notes
- empowered autoattack's extra projectiles.
- Nid
- Nida
- Nuke
- Any power that deals huge amounts of impairment, such as or . Burst does not mean the same considering most characters' burst combos consist of multiple abilities.
O
- OC
- Original content
- Occult
- OE
- Orange Essence
- Off tank
- A champion that has some attributes of a Tank (ability to soak damage, initiation power, CC, etc.), just lacks in one or more than areas.
- Off meta
- A champion existence used in a completely different way from what is considered meta for them. For instance, it can refer to going with a different lane than intended (e.g. jungle , back up ) or a different build (e.1000. AD , AP ).
- Sometimes the champions themselves may be considered off-meta if they are uncommon enough, fifty-fifty if they are played as intended. Examples include .
- Unusual strategies that are very rarely seen on nearly games. For instance, going dual top instead of going with one top and one jungler, or playing a melee champion as your ADC.
- OMW
- On My Way
- One point wonder
- An power that has very little change in level scaling, so it is virtually full power at rank i.
- One-Trick
- I-Fob Pony
- OTP
- A player who tin can play only one champion finer.
- OOM
- Out Of Mana – See likewise Depression On Mana
- OP
- Overpowered
- A champion or detail (normally particular builds) that are considered too strong in a particular meta.
- Open mid
- After falling behind early, a team may allow the enemy team to button down mid lane for an early victory.
- Oracle
- Oracle's
- or , used to observe invisibility.
- Orange
- Ori
- OTW
- On The Way
- Overextending
- A champion moving likewise far in lane/enemy territory, which can open up them upwardly to sudden engages.
- Overloaded
- A champion which has too many tools or their kit, allowing them to do many dissimilar things at once; either because their abilities have an excessive amount of furnishings, or considering their abilities are just too versatile. Champions like this can be considered difficult to residue due to that reason, as simple numbers changes are normally not enough to bring them in line with other champions.
- This can also be applied to items; if an item is too versatile (either due to having many different stats, or furnishings, or both), information technology can be considered overloaded.
- Overkill
- The act of dealing (substantially) more damage to an enemy than is needed to kill him off.
- Overtuned
- A champion which has overbearingly high numbers on their abilities (base damage, scalings, range, missile speed, etc) or their stats (base of operations HP, HP per level, base Advert, etc).
- An particular tin can likewise be considered overtuned if its stats or the numbers on their passive or agile furnishings are too high.
P
- Pant
- Panth
- Pass
- Battle Pass
- Event passes that links with event tokens and exclusive prizes.
- Path
- Pathing
- The road that will exist taken towards a destination.
- PBE
- Public Beta Environment, a testing realm for upcoming content.
- PD
- Peeling
- To utilise crowd control abilities to cease enemy champions from attacking an allied champion.
- Penta
- Pentakill - Single-handedly achieving five champion kills in short succession, leaving the enemy nexus exposed to shredding.
- PFE
- Philo
- Pink
- The removed colored pink, which is succeeded by . Command Wards are sometimes notwithstanding referred to every bit pinkish wards.
- Poacher
- Poke
- A class of harass which uses long ranged attacks to cause small-scale to moderate damage in order to weaken an enemy, while keeping a prophylactic position.
- Pony
- , generally used in a derogatory way.
- Position
- Positioning
- A champion's location during a fight. Good positioning is determined by the player knowing the optimal location their champion should exist at.
- Pot
- Potion(due south), usually .
- Premade
- Multiple players, who know each other, forming a team together before entering the champion selection phase.
- Pro
- An act of calling someone that is very talented when playing, short for professional.
- Proc
- The activation of an result. See too Proc damage.
- Projectile
- The visual particle representing certain basic attacks and abilities. They can exist blocked past , intercepted by , and dodged past untargetable abilities similar 's / , fifty-fifty if they are bespeak-click (and thus would otherwise always hitting the target).
- Proxy
- A high-adventure, loftier-advantage strategy (more often than not done at the superlative or lesser lanes due the length of the lanes) that involves farming enemy minions between the enemy turrets to prevent the opposing laner from effectively pushing or farming.
- Pubstomp
- When an organized squad of skillful players thoroughly defeat random public players in a lucifer.
- Pull
- A tactic used to draw monster aggro, benefiting the jungler. Same as leash.
- An ability that brings the enemy closer to you (e.k. ).
- Purple
- Majestic squad: The group of players that starting time out at the upper-right side of the map, once chosen Squad Chaos.
- . (Aka "Businesswoman Buff" or "Imperial Vitrify")
- Push
- To continue advancing forward in a lane, clearing it of minions and towers.
- PvP
- Player versus Player: game modes that do not include bot-controlled champions.
Q
- Q
- The first champion ability which is spring to the "Q" key by default.
- Depicts a pair of crying eyes, implying that the other player is lament.
- QSS
- Quadra kill
- Slaying four enemy champions within a certain length of time.
- Quint
- Quintessence, the removed about expensive/powerful type of rune.
R
- R
- The fourth champion power (usually the ultimate) which is bound to the "R" key by default.
- Rage
- To display in-game frustration.
- Ragequit
- An incident where a role player quits (leaves) the game due to in-game frustrations.
- Raka
- Rambo
- Diving into a fight alone, normally a suicidal tactic.
- Rat
- Razors
- ,
- Rdy
- Ready
- Re
- Short for reappear, meaning an enemy champion is no longer MIA.
- Used once someone is no longer AFK.
- Recommended
- A category of champions whose controlling difficulty is relatively low and suitable to new League of Legends players.
- The recommended items listed in the shop for shortcut purchase. Player can edit their recommended items manually.
- Reddish
- . Also known as "red buff." By extension, tin refer to the .
- Marks, a removed blazon of rune.
- Cherry ward
- Ren
- Rene
- Renek
- Ren
- Rengo
- Rep
- Report: An action afterwards each match to study a player to official for inappropriate behavior such every bit exact abuse or intentionally feeding the opponent.
- Req
- Request
- Require
- Revolver
- Rina
- Nickname for
- Riot
- The development company that created League of Legends.
- Rito
- An intended misspell of Riot Games, the visitor that develops League of Legends. This word is usually used semi-ironically when players spot humorously blatant issues in the game, which they typically respond with 'Rito pls'.
- River
- The map dividing river that lies in neutral territory on Summoner's Rift.
- RNG
- Random number generation, game mechanics that utilise randomness. See RNG in WoW.
- RoA
- Roam
- Movement by a laning champion abroad from their lane to a different area of the map to gank or otherwise apply map force per unit area.
- ROFL
- Rolling on the floor laughing.
- RP
- RQ
- Ragequit
- Run it down mid
- Run it down
- A phrase coined past streamer Tyler1 meaning to feed the opposing mid lane player by repeatedly running by their mid turret
- Rylai
- Rylai'south
S
- Sarah
- Nickname for .
- Satan
- A derogatory nickname for .
- Scaling
- How well a champion'south efficiency increases every bit the game continues and every bit they proceeds levels and items. Champions that calibration well are ordinarily called carries.
- Scrim
- Scrimmage: two teams competing against each other for fun in a non-tournament game.
- Scrub
- An insult indicating that the player has a low skill level for the game.
- Undercover/Sleeper OP
- A champion which is potentially powerful enough to become meta, merely is still unpopular and near people don't realize how potent that champion is.
- Sej
- Seju
- Sera
- Shop
- The location where items are bought.
- To return to the base of operations and buy items. Interchangeable with "b" or "brb".
- Shroom
- Shotgun Knees
- , sometimes used in a tongue-in-cheek mode.
- Shyv
- Single target
- A targeting characteristic describing attacks or spells that affect simply one target. Single-targeting is oftentimes used in projectile-based effects.
- Siv
- Skar
- Small indie company
- A derogatory term used to mock Riot for things such as minor merely useful features that have notwithstanding to be implemented, weird bugs, things that are supposedly like shooting fish in a barrel to ready or need a urgent set, or for poor/controversial decisions. Coined from the fact that Anarchism used to actually be a small indie company.
- Smurf
- A secondary account of lower level or rank than a histrion's primary account. Coined from Schlongor's second account "PapaSmurf".
- Serpent
- Snare
- A debuff which prevents a champion from moving. Tin likewise be referred to every bit a root or an 'immobilize'.
- Snowball
- Situation that occurs when a champion or team gains an reward that allows them to progressively abound stronger.
- Snowball item
- An detail that grows in power as you gain kills/assists, e.g. .
- Soft CC
- A oversupply control effect that yet allows you to move freely and does not interrupt power channels.
- Soft leash
- To describe the aggro of a monster briefly before moving abroad.
- Solo
- A champion (normally the acme and mid laners) that guards an entire lane on their ain.
- Sora
- SotO
- Space AIDS
- .
- Spell
- Summoner spell: The boxing abilities which are not provided past the champion, merely rather designated by the summoner to their champion earlier entering the match.
- Carve up button
- To continuously advance in one lane while teammates are focused elsewhere.
- Squishy
- A champion that can exist killed easily due to depression base health/defenses.
- SR
- Summoner's Rift
- SS
- Enemy champion missing, shortened course of "miss". "SS" (along with "miss") is more common than "MIA" on the European servers.
- Stat cheque
- Stat checking
- A champion that wins trades only considering information technology has superior stats, instead of considering it outplayed the enemy or because information technology used a certain combo. Whatever champion tin potentially be a stat check, but some champions are considered stat checks because due to how their kit works, they rely mostly or exclusively on stat checking to deal with enemy champions.
- A champion can be a stat bank check considering it simply has amend stats (ex: having more max HP than the enemy), considering it has a lot of a stat that directly counter the enemy (ex: having a lot of armor confronting an enemy that does fully physical impairment), because information technology can heal more than than the enemy tin can harm, or because information technology can reduce the stats of an enemy (ex: reducing the enemy'due south assault speed).
- Stat stick
- An particular which either does not have an unique passive or active, or has i that is very weak. In either instance, the particular is considered useful more often than not for its stats; indeed, most items which are considered to exist stat sticks tend to have superior stats compared to items which take useful passives and/or actives. An example is old , which did not had a 12% harm reduction passive, and was useful generally because it used to offer l% attack speed and 35% critical strike risk, which was superior to old 's 40% attack speed and 20% critical strike risk, allowing Phantom Dancer to compete with Statikk even though the latter had a lighting passive that did burst damage and waveclear. Phantom Dancer was fifty-fifty stacked, because the stats were just that loftier.
- Steroid
- A temporary, cocky applied, straight-forward power that increases one's performance without tangentially altering it.
- More specifically: an ability that provides an increase to a champion's base stats, or the part of the ability that does so.
- Stonewall
- When a champion is effectively able to plow the lane into a farm lane, denying all kill pressure from the enemy and countering their pushing potential, fifty-fifty if they would otherwise accept both. They do this without having kill presusre themselves.
- Store
- Anarchism Shop: the 'store' accessible in the client interface where player can purchase , champions, skins, Rune pages, Experience Boosts, etc. The term 'shop' dominantly refers to the Shop in the Field of Justice where the actual friction match is played.
- Stronk
- A typo of the word "potent," generally used sarcastically due to beingness a misspelling.
- Stunlock
- A phrase used to express being continually hit with hard crowd control, thus being unable to non do annihilation.
- Super
- Super minion: a stronger minion that is spawned by destroying an enemy inhibitor in classic game style.
- Super Hard CC
- Difficult crowd control that is as well capable of abruptly canceling the enemy champion'south dash rather than it finishing mid-stun. Hard crowd command includes merely is not express to , knockbacks, and all knockups.
- Super Soaker
- Hextech GLP-800, often used along with Glacial Augment rune.
- Susan
- name spelled backwards, often as a derogatory term for most players.
- Sustain
- Sustainability
- A champion'south capacity for staying in a lane or jungle without having to go dorsum to the base.
- Sustained damage
- A big amount of damage that is done over a long period of time. Essentially the opposite of burst. Despite the name, sustained harm does not e'er come up with actual sustain (but most of time, volition practice). Sustained damage is considered to exist better to deal with tanky targets, while burst is more effective against squishy targets.
- SV
- Synergy
- How well two or more champions/players work together.
- An item that benefits a item champion without wasted stat boosts or inefficient abilities. ("Synergy" sections were removed from the item pages due to the definition existence fairly subjective and cumbersome.)
T
- Tankiness
- The quality of beingness able to take high amounts of damage, primarily through items that requite defensive stats.
- Tanking
- To take high amounts of damage. Commonly refers to damage being washed to tanks and fighters, who have the durability to survive such damage.
- Tanky DPS
- An alternative term for a "Fighter" blazon champion. Though the term can be used to describe any champion that has obtained loftier survivability and harm through levels and items.
- Team comp
- Team composition: A specific champion set-upwardly for a team in which they work together to achieve an overall strategy. Examples include Poke comp, Heal comp, Push comp, AoE comp, CC comp, etc.
- Teamfight
- When multiple champions, from each opposing side, gather in 1 area to battle.
- Teeto
- Nickname for made pop by PhantomL0rd with this video
- TF
- Teamfight, when multiple champions, from each opposing side, assemble in one area to battle.
- TFT
- Brusk name for Teamfight Tactics game mode.
- Thunderlord'south
- Thunderlord's Decree
- TLD
- Tilt
- Mental frustration that negatively affects a player's power to make level-headed decisions during a friction match. For farther reading, see Tilt Blazon and the Wikipedia article on the concept of Tilt (poker).
- Tower
- A unremarkably used alternative term for the turret.
- Belfry hugging
- To stay nigh the tower to deter enemy champions from attacking them.
- Toxic
- Used to draw a person whose attitude negatively influences the game.
- TP
- Trade
- Trading
- Merchandise champions: to switch champions with another role player during the champion selection for Typhoon or Ranked games after all players of both teams have finished selecting champions.
- Trade damage: when players from each side deal equivalent injury to each other during a confrontation.
- Trade kills: when players from each side endure an equivalent number of deaths after a confrontation.
- Tree
- Tri-brush
- A detail "Y" shaped brush that covers iii directions, such as those located on Summoner's Rift near the top exit of the jungle of the purple team's side of the map and near the bottom exit of jungle of the blue team'south side.
- Trinity
- Triforce
- Tris
- Trist
- Troll
- A person who causes acts of disruption to other players and to the community. These acts may include writing offensive messages or intentionally feeding the enemy. Trolls are also referred to equally griefers. Encounter Troll on Wikipedia for more than information.
- Mythical beings originating from the Norse mythology. In League of Legends, belongs to this race.
- Troll pole
- , which is tormenting to enemies attempting to eliminate him.
- Troll pool
- , which is tormenting to enemies attempting to eliminate him.
- TT
- Twisted Treeline
- Tryn
- Trynd
- Trynda
- Turtle
- Turtling
- A defensive strategy that involves protecting turrets, playing prophylactic, and avoid dying as much every bit possible until late game comes. Information technology is ofttimes used alongside champions with high waveclear potential and hypercarry champions.
U
- Ult
- Ulti
- Ultimate ability
- To tell a player to employ their champion'due south ultimate ability.
- Ult bot
- A champion whose ult is very powerful or a lot more impactful compared to the balance of their kit. Sometimes those champions accept the balance of their kits or their base stats nerfed to compensate, only are yet worth picking due to their ultimate alone. Examples of champions which are or were considered ult bots are , , , and .
- Unique
- An aura or ability that does not stack, mutual to item effects.
- Upwardly
- Underpowered
- URF
- Ultra Rapid Fire
- , the Manatee. Referring to the day innocent equally celebracón
- Utility
- Spells or abilities that have a quality of being beneficial for the squad. back up champions are known to have a lot of utility.
5
- Var
- Vel
- Vision hack
- An ability which allows a thespian to run across through the fog of war, such as .
- Veig
- Vent
- Ventrilo: a tertiary party vox chat software.
- Vertical Jungling
- A style of jungling mainly seen in higher elo and competitive play where the de facto jungle border betwixt both teams' jungles is the middle lane rather than the river. Instead of the cherry-red side owning the first & 2d quadrants with the blue side owning the third & fourth, one team will own the first & fourth quadrants as well every bit the southeast (Dragon) river, and the other will own the 2nd & third quadrants plus the northwest (Baron) river.
- Vik
- Vlad
- Voli
W
- W
- The second champion ability which is jump to the "W" key by default.
- Ward hop
- Using a nuance power (e.grand. and ) to target a ward. This is useful for escaping enemy attacks or intercepting an enemy that has used walls to juke away.
- Ward bait
- To place down a ward in order to set up an ambush. When an enemy champion attempts to destroy the ward, usually due to having an , the thespian initiates their surprise attack.
- Warma's
- A deprecated build that utilized and . Could as well be referred to every bit Atmogs.
- Wet Noodle Fight
- Describes a fight between two champions that are building very piffling impairment - usually tanks. This oftentimes takes place in the top lane during competitive play.
- Weedwick
- during patch four.20. Warwick was notable in this patch due to the combination of and (which were introduced in this patch) which made him significantly more than powerful and allowed him to potentially ane shot enemies when combined with his ultimate (since information technology activates on-hit furnishings, and in that patch, Skirmisher Sabre'due south active was considered an on-hit consequence). The name is a pun with 420 being a number associated with cannabis.
- Win Button
- A term generally used tongue-in-cheek or in frustration to express that a champion may only need to use what is commonly only their ultimate power to win a fight.
- Winions
- Minions, especially when they overwhelm objectives such as towers or the nexus. Also, when they contribute to a lot of damage against a champion.
- Wombo combo
- When teammates effectively and consecutively chain together their abilities on enemy champions. Coined from a Smash Brothers Melee match.
- WotA
- WP
- Well Played
- Wu
- Wuk
- WW
X
- Xin
- XZ
Y
- Yas
- Yasou
- YS
- Yellow
- Seals, a removed type of rune.
- Yi
- Yor
Z
- Zeke
- Zeke'southward
- Zerg Rush
- Building up smaller units into a giant wave to rush an enemy. Can exist achievable by withholding minions, , and playing . Coined from Starcraft.
- Zil
- Zone
- Zoning
- Tactics used to prevent enemy champion(s) from gaining gilded/experience.
Source: https://leagueoflegends.fandom.com/wiki/Terminology_(League_of_Legends)
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